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seven days per week) through various means: telephone, vo-IP, instant messengers, remote access and even in person if necessary.
Streaming is the technology that allows that audio and/or video content be
transmitted without interruptions.
For this happen, the system of "buffer" is used. It stores certain amount of
information to serve like a reserve before starting to show.
The Windows Media Services® from Microsoft® is the system for distribution
of audiovisual content that Media-BR uses. It is the most robust technology
for this type of service.
This system is composed basically of three parts:
Windows Media Encoder - It is the software that is in a computer at the
place where the event happens. It makes the captation of the content and
sends it for the Windows Media Server through a standard broadband
connection (examples: Velox at Rio de Janeiro, Speedy at São Paulo) with,
at the very least, 300kbps of upload speed.
Windows Media Server - The Server receives the content from the Encoder and
makes the publication at the Internet, meaning, it put it available for
users/customers to see and hear the event through their computers.
Servers with large bandwidth and high availability make your event be
transmitted with great stability and guarantee of delivery.
This is the weight and robustness of the infrastructure available from
Windows Media Technology.
Windows Media Player - The majority of users of Windows® Operational System
knows it.
It is the standard media player of this Operational System and it provides
the users/customers to see and hear the transmitted content.
The content can be executed directly in an inlaid player or in a custom made
internet page, or in your own Website.
The communication protocol used is the MMS and other players like Winamp,
RealPlayer and QuickTime also are capable to reproduce this type of
streaming.
MMS is acronym of Microsoft Measured Services. It is the transport protocol
used by the Windows Media technology described above.
It looks for to facilitate the audio/video transmission in an Internet that
basically was structuralized to transmit lighter data.
For this result, it uses some resources as buffer (the storage of certain
amount of information before starting transmition) and priority (the
judgment of what must be transmitted when the data traffic is congested - by
default the video pauses and the audio continues being executed).