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Media-BR support
For the Signature Plans, we give support 24/7 (twenty four hours per day and seven days per week) through various means: telephone, vo-IP, instant messengers, remote access and even in person if necessary.

what is streaming?
Streaming is the technology that allows that audio and/or video content be transmitted without interruptions. For this happen, the system of "buffer" is used. It stores certain amount of information to serve like a reserve before starting to show.

Windows Media technology

The Windows Media Services® from Microsoft® is the system for distribution of audiovisual content that Media-BR uses. It is the most robust technology for this type of service. This system is composed basically of three parts:

Windows Media Encoder - It is the software that is in a computer at the place where the event happens. It makes the captation of the content and sends it for the Windows Media Server through a standard broadband connection (examples: Velox at Rio de Janeiro, Speedy at São Paulo) with, at the very least, 300kbps of upload speed.

Windows Media Server - The Server receives the content from the Encoder and makes the publication at the Internet, meaning, it put it available for users/customers to see and hear the event through their computers. Servers with large bandwidth and high availability make your event be transmitted with great stability and guarantee of delivery. This is the weight and robustness of the infrastructure available from Windows Media Technology.

Windows Media Player - The majority of users of Windows® Operational System knows it. It is the standard media player of this Operational System and it provides the users/customers to see and hear the transmitted content. The content can be executed directly in an inlaid player or in a custom made internet page, or in your own Website. The communication protocol used is the MMS and other players like Winamp, RealPlayer and QuickTime also are capable to reproduce this type of streaming.

MMS protocol
MMS is acronym of Microsoft Measured Services. It is the transport protocol used by the Windows Media technology described above. It looks for to facilitate the audio/video transmission in an Internet that basically was structuralized to transmit lighter data. For this result, it uses some resources as buffer (the storage of certain amount of information before starting transmition) and priority (the judgment of what must be transmitted when the data traffic is congested - by default the video pauses and the audio continues being executed).

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